



Online lobbies are expanded to allow for twenty-two car grids. The player will be fired or demoted if the perception goes too low, and will be promoted if the perception goes too high. The teams have a perception of the player, which decreases with bad results and increases with good results. The research and development aspect of the game was revised to allow players a greater degree of control over the performance of the car. The safety car returned, with the mechanics related to it revised, while the Virtual Safety Car was introduced, as well as manual starts, manual pit lane entry and (for the first time in a Codemasters game) the formation lap. Players were also able to choose the time of day that a race takes place, customise helmet designs and choose a race number for career mode. Esteban Ocon was however not included, as he did not replace Rio Haryanto until the game's pre-release development had ended. The game also featured all eleven teams and twenty-two drivers competing in the championship, including the return of Renault, and the brand-new Haas team. The game included the twenty-one circuits from the 2016 season and in-game commentary from David Croft and Anthony Davidson. Players are able to play a revised career mode consisting of ten full seasons rather than five seasons in previous games. A Mac version by Feral Interactive was released on 6 April 2017. The game was also released for iOS, Android and tvOS on 10 November. The game was released on 19 August for PlayStation 4, Xbox One and Windows. F1 2016 is a racing game which is based on the 2016 Formula One season and was developed by Codemasters Birmingham, published by Codemasters, distributed by Deep Silver in North America and Ubisoft in Japan.
